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For a game that takes place entirely in a remote and barren part of Georgia (the country, not state), trees and vegetation look particularly bad. Graphically, Sniper: Ghost Warrior 3 can look underwhelming at times, specifically when looking at cartoonish character models and textures.
Despite these limitations, I was usually excited to see what upgrades I unlocked at the end of each mission. The modification system is pretty basic, allowing the swapping of scopes, magazines, attachments, and camo.
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Despite this decent array of weapons, I never needed much more than the starting sniper and assault rifle with a few mods tacked on. I liked going low tech with some throwing knives and gas grenades.
“In addition to a broad selection of sniper rifles, assault rifles, and pistols, a nice mix of grenades and gadgets round out what you can play with. It also populates the map with fast-travel points, so even the very dull driving isn’t a constant necessity. To its credit, Sniper: Ghost Warrior doesn’t force you to complete any of this side stuff to unlock the next phase of the main campaign. I never felt overly compelled to tackle any of these items, out of interest or necessity, though I appreciated that there is more to do once the 26-mission campaign is over after about 12 hours. A Most Wanted list also keeps you on the lookout for targets of opportunity.
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Of course, a linear menu of missions would be too old-school, so Sniper: Ghost Warrior 3 scatters these adventures over various regions full of things to collect, outposts to clear, hostages to rescue, and side missions to complete.
Throughout Sniper: Ghost Warrior 3, there’s a good amount of stealth, platforming, and gunplay to keep everything fresh. In another, I had to steal a wine truck to infiltrate a mob wedding. In one, I was covering an agent on the ground.
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Strip Sniper: Ghost Warrior 3 of it’s open-world environment and what’s left is series of linear missions that are fairly short, objective-based, and generous with checkpoints – things that made action-adventure games satisfying before most of the genre went open-world.Variety keeps these tight missions from getting repetitive. In many ways, it feels a little like a throwback to games I enjoyed on the original Xbox – it’s a martini short of being a decent James Bond game, a la 2002’s Nightfire. “Then I realized this is a game that’s aiming backward, not forward. From time-bending “scout vision” to deploying remote drones straight out of Ghost Recon: Wildlands, nothing about Sniper: Ghost Warrior 3 feels novel or unique. Or it would be, if not for numerous graphical and technical problems.As a literal army of one, I used various familiar mechanics to take down my targets at will, including tagging enemies, conducting interrogations and hacking and destroying security systems. Yet, despite this lack of innovation, it still executes its open-world stealth combat well enough that it ends up being a fun and tightly constructed game that doesn’t overstay its welcome. Most of the time a new game in a thriving genre has a unique idea that distinguishes it and gives it a reason to exist, but not Sniper: Ghost Warrior 3. Its mechanics mostly competently echo those more popular franchises, but it doesn’t do any single thing notably better. Playing Sniper: Ghost Warrior 3, if you’ve played games from similar series like Far Cry and Sniper Elite, gives a constant sense of deja vu.